[align=center][color=!shortcuts][insert=menu_location:mesh.show_textures] [insert=menu_shortcut:mesh.show_textures] [/color][align=left] Globally enables or disables texture rendering. Requires a texture coordinate attribute to be present in the mesh's [link=vertex_format]vertex format[/link], and a [link=materials]material[/link] with its color texture assigned to a valid [link=texture_images]texture[/link] image in the document. If this option is disabled, mesh color is unmodified by assigned texture images, though its color can still be modulated by a vertex attributes if [link=show_vertex_colors]show vertex colors[/link] is active.