[align=center][color=!shortcuts][insert=menu_location:mesh.show_lights] [insert=menu_shortcut:mesh.show_lights] [/color][align=left] When active, point lights as defined in [link=properties_environment_parameters]Environment Parameters[/link] will be drawn as octahedral shapes within the scene. When inactive (the default), light sources are not made visible. [link=select_mode_light]Light select mode[/link] can still be used even when lights are hidden, though lights may be difficult to locate. Directional (sun) lights are not drawn, and [!todo]cone lights are currently unimplemented.