Vertex select mode is used to select and operate on vertices in a mesh. A [i]vertex[/i] is a single defined point in 3D space, which has no associated attributes other than its location. Multiple faces and edges can share a single vertex. Multiple vertices can share the same position without necessarily being connected. When in Vertex select mode, vertices are hit detected in a circular radius around their onscreen position, prioritized by their proximity to the cursor. Vertices obscured by faces cannot be selected with the mouse unless the mesh is being displayed in [link=wireframe]wireframe[/link] mode. If the mesh is not in wireframe mode and the mouse is over a face, vertices belonging to that face are prioritized for hit detection, even if other vertices are closer to the cursor. Clicking the [!keybind]left mouse button when a vertex is moused over will deselect all other vertices and select that vertex. Holding the [!keybind]Shift key will toggle the selected status of the moused over vertex. When a vertex is selected/deselected in Vertex select mode, all face corners associated with that vertex will also be selected/deselected. Holding the [!keybind]Alt key while in Vertex or Edge select mode allows edge loops to be selected. See [link=select_mode_edge]Edge Select mode[/link] for more information about edge loops. Pressing the [!keybind]Tab key in Vertex select mode will cycle through all vertices in the document in numerical order. Holding the [!keybind]Shift key will cycle in reverse.