[align=center][color=!shortcuts][insert=menu_location:scene.select_mode_mesh_instance] [insert=menu_shortcut:scene.select_mode_mesh_instance] [/color][align=left] Mesh Instance select mode is used to select mesh instances within a scene. A [i]mesh instance[/i] is a reference to a mesh, with a transformation positioning it relative to other mesh instances in the scene. Multiple mesh instances can refer to the same mesh data with different transformations. When in Mesh Instance select mode, mesh instances are hit detected using the mechanics of [link=select_mode_face]face select mode[/link]. Any face within the instance's mesh will count as a hit for that mesh instance. [link=selection_peeling]Selection peeling[/link] can be used to assist with selecting a specific mesh instance when geometry is visually overlapping. Clicking the [!keybind]left mouse button when a mesh instance is moused over will deselect all other mesh instances and select that mesh instance. Holding the [!keybind]Shift key will toggle the selected status of the moused over mesh instance. Pressing the [!keybind]Tab key in Mesh Instance select mode will cycle through all mesh instances in the scene in numerical order. Holding the [!keybind]Shift key will cycle in reverse. [!todo]Currently, poses cannot be applied to mesh instances. This feature is planned for the near future.