The Scene Editor screen is where a collection of multiple meshes can be laid out together in a scene. A [i]scene[/i] is a data structure containing a list of mesh files, mesh instances, camera angles, and environments. A [i]mesh instance[/i] is a reference to a mesh file with an offset, scale, rotation, and optional pose ([!todo]note: poses not currently implemented for scenes). A [i]camera angle[/i] is a predefined camera configuration from which the scene is to be viewed. An [i]environment[/i] is a set of shader parameters determining how the scene is lit and rendered ([!todo]note: multiple environments not currently implemented for scenes). Meshes can be added to the scene by using the [nobr]Add Mesh[/nobr] button in the [link=properties_panel]Properties Panel[/link], or the [nobr]Scene → Add Mesh...[/nobr] menu item. After a mesh is associated with a scene, new instances of it can be created by duplicating an existing instance using the [link=duplicate]duplicate[/link] operation, or by selecting the "Instantiate" item from the "More..." pop-up menu next to the mesh in the list of scene meshes shown in the properties panel. A mesh instance can be [link=operation_translate]translated[/link], [link=operation_rotate]rotated[/link], and [link=operation_scale]scaled[/link] to position it within the scene. The [link=manipulator]manipulator[/link] can also be used.