[align=center][color=!shortcuts][insert=menu_location:any.save_camera_angle_1] [insert=menu_shortcut:any.save_camera_angle_1] [/color][align=left] Creates a record of all current camera parameters that can be restored later using [link=restore_camera_angle]Restore Camera Angle[/link]. Saved camera angles only exist transiently in memory while the application is running; for longer term storage, see [link=properties_camera_angles]Camera Angles[/link]. There are three camera angle save slots ([insert=menu_shortcut:any.save_camera_angle_1], [insert=menu_shortcut:any.save_camera_angle_2], [insert=menu_shortcut:any.save_camera_angle_3]), and each screen and view (geometry, texture map, pose, scene) has its own individual set.