[align=center][color=!shortcuts][insert=menu_location:scene.reload_all_meshes] [insert=menu_shortcut:scene.reload_all_meshes] [/color][align=left] For every mesh referenced by the current scene, the referenced file is read from disk and loaded anew. Meshes are stored in memory as soon as the scene is loaded, so any changes in the underlying files will not be reflected until the scene is reloaded, or this function is used.