The Armature pane is used to manage [link=armature]armature[/link] data associated with the current mesh. If the mesh has no armature, the [nobr]Add Armature[/nobr] button can be used to add one. The mesh's armature can be removed entirely with the Remove button. Newly created armatures reside as embedded data within the current mesh document, but can also be exported as standalone data, and shared by multiple different mesh files. The Export button will write the armature to a file on disk. The Load File button will read an armature from a file, and set the mesh to reference that file for its armature data. Note that exporting a mesh does not establish this relationship; the Load File button must be used after export to use an armature external to the mesh file. When the mesh's armature resides in an external file, the Refresh button can be used to reload the file, and the Embed button can be used to sever the file reference, causing the mesh file to take ownership of its armature data without referring to an external file. If the [nobr]Update Vertex Format[/nobr] button is enabled, this means the mesh's [link=vertex_format]vertex format[/link] does not include a 4-component Bone Index attribute and a 4-component Bone Weight attribute. These attributes are required for [link=rigging]rigging[/link], and the model cannot be posed without them. The button can be used to automatically add these attributes to the mesh's vertex format. The Alpha slider can be used to adjust the opacity of the armature as displayed in the geometry editor. The Visible checkbox can be used to hide or show the armature without changing its preferred opacity.