[align=center][color=!shortcuts][insert=menu_location:mesh.operation_spread_vertices] [insert=menu_shortcut:mesh.operation_spread_vertices] [/color][align=left] Interactively moves every selected vertex in a unique direction. The chosen directions are based on the fibonacci sphere algorithm (or in texture map view mode, uniformly distributed on the perimeter of a circle), and are unrelated to any geometry connected to each vertex. This operation is primarily meant to be used when multiple selected vertices share the same location, such as after using [link=select_coincident_vertices]Select Coincident Vertices[/link], in order to quickly create separation and allow individual vertices to be more easily distinguished.