[align=center][color=!shortcuts][insert=menu_location:mesh.insert_cylinder] [insert=menu_shortcut:mesh.insert_quick_menu], Y [/color][align=left] Creates a new cylinder in the mesh, allowing it to be sized and placed as desired. By default, the cylinder has a radius of 1, a length of 2, and 8 subdivisions, oriented on the Y axis and centered at the origin of the coordinate space. The number of subdivisions can be adjusted with the [color=!control]\[[/color] and [color=!control]\][/color] keys or the mouse scroll wheel. The orientation of the cylinder can be changed with [color=!control]Alt+X[/color], [color=!control]Alt+Y[/color], [color=!control]Alt+Z[/color], and [color=!control]Alt+P[/color], for X, Y, Z, and [link=pivot_anchor]pivot[/link] axes, respectively. Mouse movement, arrow keys, and number input will adjust the cylinder's position, radius, or length, depending on adjustment mode. The [color=!control]R[/color] key switches to radius adjustment mode; the [color=!control]L[/color] key switches to length adjustment mode; and the [color=!control]G[/color] key switches to position adjustment mode. All other controls are the same as the [link=operation_translate]Translate[/link] operation.