[align=center][color=!shortcuts][insert=menu_location:mesh.display_with_pose] [insert=menu_shortcut:mesh.display_with_pose] [/color][align=left] When active, the mesh can be viewed and edited with the current pose from the [link=screen_pose_editor]Pose Editor[/link] screen applied. Only applicable to meshes with armatures. Editing vertex positions while a pose is applied may cause them to move in unexpected directions. All movement is relative to unposed geometry. However, all geometry and texture editing operations are fully supported while posed.