/* Copyright (c) 2023 Alex Diener This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Alex Diener alex@ludobloom.com */ #ifndef __LayeredTileMap_H__ #define __LayeredTileMap_H__ #ifdef __cplusplus extern "C" { #endif #include "gamemath/Vector2i.h" #include "serialization/DeserializationContext.h" #include "tileset/TileMap.h" #include "utilities/FileBundle.h" #define TILE_MAP_DATA_FORMAT_VERSION 1 #define TILE_MAP_DATA_FORMAT_TYPE "tilemap" struct LayeredTileMap_layer { char * name; Vector2i offset; TileMap * tileMap; }; typedef struct LayeredTileMap { char * tilesetName; Vector2i origin; unsigned int width; unsigned int height; unsigned int layerCount; struct LayeredTileMap_layer * layers; } LayeredTileMap; // Copies TileMaps in layers if copyLayers is true; takes ownership if false. Ownership is never taken of the layers pointer itself. LayeredTileMap * LayeredTileMap_create(const char * tilesetName, Vector2i origin, unsigned int width, unsigned int height, unsigned int layerCount, struct LayeredTileMap_layer * layers, bool copyLayers); void LayeredTileMap_dispose(LayeredTileMap * tileMapData); LayeredTileMap * LayeredTileMap_deserialize(compat_type(DeserializationContext *) deserializationContext); #ifdef __cplusplus } #endif #endif