PROJECT_NAME = renderer # VERSION_MAJOR, VERSION_MINOR, and VERSION_TWEAK are available as preprocessor macros for all source files in the project VERSION_MAJOR = 2 VERSION_MINOR = 0 VERSION_TWEAK = 0 PROJECT_VERSION = ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_TWEAK} LIBRARY_TARGETS = library EXECUTABLE_TARGETS = unittest APPLICATION_TARGETS = testharness # TARGET_NAME_${target} required for each target of any type; HUMAN_READABLE_TARGET_NAME_${target} required for each application target. Default values for TARGET_NAME_* shown below. #TARGET_NAME_library = libstem_${PROJECT_NAME} #TARGET_NAME_unittest = ${PROJECT_NAME}_unittest #TARGET_NAME_testharness = ${PROJECT_NAME}_testharness HUMAN_READABLE_TARGET_NAME_testharness = Renderer # Patterns: PLATFORMS, PLATFORMS_${target} PLATFORMS = linux windows macosx android iphonesimulator iphoneos CONFIGURATIONS_library = ${sort ${CONFIGURATIONS} profile} # Patterns: CCFLAGS, CCFLAGS_${target}, CCFLAGS_${configuration}, CCFLAGS_${platform}, CCFLAGS_${target}_${configuration}, CCFLAGS_${target}_${platform}, CCFLAGS_${configuration}_${platform}, CCFLAGS_${target}_${configuration}_${platform} CCFLAGS = -DUSE_GL3 CCFLAGS_testharness = -Wno-unused-result CCFLAGS_debug = -g -DDEBUG -DDEBUG_ALL_GL_FUNCTIONS #CCFLAGS_debug_macosx = "-Wno-\#warnings" # Patterns: LINKFLAGS, LINKFLAGS_${target}, LINKFLAGS_${configuration}, LINKFLAGS_${platform}, LINKFLAGS_${target}_${configuration}, LINKFLAGS_${target}_${platform}, LINKFLAGS_${configuration}_${platform} LINKFLAGS_macosx = -framework OpenGL LINKFLAGS_linux = -lGL LINKFLAGS_windows = -lopengl32 # PROJECT_LIBRARY_DEPENDENCIES_* refers to entries in LIBRARY_TARGETS to be linked when building the specified target # Patterns: PROJECT_LIBRARY_DEPENDENCIES_${target}, PROJECT_LIBRARY_DEPENDENCIES_${target}_${platform} PROJECT_LIBRARY_DEPENDENCIES_unittest = library PROJECT_LIBRARY_DEPENDENCIES_testharness = library # STEM_LIBRARY_DEPENDENCIES is specified as ${PROJECT_NAME}/${PROJECT_VERSION} for each stem library to be linked when building # Patterns: STEM_LIBRARY_DEPENDENCIES, STEM_LIBRARY_DEPENDENCIES_${target}, STEM_LIBRARY_DEPENDENCIES_${platform}, STEM_LIBRARY_DEPENDENCIES_${target}_${platform} STEM_LIBRARY_DEPENDENCIES = \ dynamictypes/latest \ gamemath/latest \ stemobject/latest \ utilities/latest STEM_LIBRARY_DEPENDENCIES_unittest = unittest/latest STEM_LIBRARY_DEPENDENCIES_testharness = shell/latest STEM_LIBRARY_DEPENDENCIES_testharness_macosx = nsopenglshell/latest STEM_LIBRARY_DEPENDENCIES_testharness_windows = wglshell/latest STEM_LIBRARY_DEPENDENCIES_testharness_linux = glxshell/latest STEM_LIBRARY_DEPENDENCIES_testharness_android = eglshell/latest # THIRDPARTY_LIBRARY_DEPENDENCIES is specified as ${PROJECT_NAME}/${PROJECT_VERSION} for each thirdparty library to be linked when building # Patterns: THIRDPARTY_LIBRARY_DEPENDENCIES, THIRDPARTY_LIBRARY_DEPENDENCIES_${target}, THIRDPARTY_LIBRARY_DEPENDENCIES_${platform}, THIRDPARTY_LIBRARY_DEPENDENCIES_${target}_${platform} THIRDPARTY_LIBRARY_DEPENDENCIES = # Additional build prerequisites per target # Patterns: PREREQS, PREREQS_${target} PREREQS = SOURCES_library = \ source/${PROJECT_NAME}/Drawing.c \ source/${PROJECT_NAME}/GraphicsDriver.c \ source/${PROJECT_NAME}/Renderable.c \ source/${PROJECT_NAME}/RenderableIO.c \ source/${PROJECT_NAME}/Renderer.c \ source/${PROJECT_NAME}/RenderDataBuffer.c \ source/${PROJECT_NAME}/RenderLayer.c \ source/${PROJECT_NAME}/RenderPipelineConfiguration.c \ source/${PROJECT_NAME}/RenderTarget.c \ source/${PROJECT_NAME}/Shader.c \ source/${PROJECT_NAME}/ShaderConfiguration.c \ source/${PROJECT_NAME}/Texture.c \ source/${PROJECT_NAME}/VertexBuffer.c \ source/${PROJECT_NAME}/VertexFormat.c \ source/${PROJECT_NAME}/VertexIO.c \ source/${PROJECT_NAME}/GLDebugFunctions.c SOURCES_library_linux = \ source/${PROJECT_NAME}/GLFunctionPointers.c SOURCES_library_windows = \ source/${PROJECT_NAME}/GLFunctionPointers.c # Executable targets named "unittest" should usually specify only SOURCES_unittest_suites, which must contain only test suite files. # If files other than test suites are required, specify SOURCES_unittest. SOURCES_unittest_suites = \ source/unittest/VertexFormatTest.c \ source/unittest/VertexIOTest.c SOURCES_testharness = \ source/testharness/TestHarness_main.c # Public-facing include files to be distributed with the library, if any INCLUDES = \ source/${PROJECT_NAME}/Drawing.h \ source/${PROJECT_NAME}/GraphicsDriver.h \ source/${PROJECT_NAME}/Renderable.h \ source/${PROJECT_NAME}/RenderableIO.h \ source/${PROJECT_NAME}/Renderer.h \ source/${PROJECT_NAME}/RenderDataBuffer.h \ source/${PROJECT_NAME}/RenderLayer.h \ source/${PROJECT_NAME}/RenderPipelineConfiguration.h \ source/${PROJECT_NAME}/RenderTarget.h \ source/${PROJECT_NAME}/Shader.h \ source/${PROJECT_NAME}/ShaderConfiguration.h \ source/${PROJECT_NAME}/Texture.h \ source/${PROJECT_NAME}/VertexBuffer.h \ source/${PROJECT_NAME}/VertexFormat.h \ source/${PROJECT_NAME}/VertexIO.h \ source/${PROJECT_NAME}/VertexTypes.h # Patterns: RESOURCES, RESOURCES_${target}, RESOURCES_${platform}, RESOURCES_${target}_${platform} RESOURCES = CLANGFLAGS = SPLINTFLAGS = STEM_JAR_DEPENDENCIES_testharness = \ eglshell/latest # Pattern: PLIST_FILE_${target}_${platform} (required for application targets on macosx, iphoneos, and iphonesimulator) PLIST_FILE_testharness_macosx = resources/Info_testharness_macosx.plist PLIST_FILE_testharness_iphonesimulator = resources/Info_testharness_iphone.plist PLIST_FILE_testharness_iphoneos = resources/Info_testharness_iphone.plist GENERATE_ANDROID_PACKAGE_NAME_testharness = com.ludobloom.${PROJECT_NAME}.testharness GENERATE_ANDROID_CLASS_NAME_testharness = RendererTestHarnessActivity USE_DEFAULT_ICONS_testharness = true INSTALLED_TARGETS = library # Postamble to invoke stemconfig makefile. Do not modify. UNAME = ${shell uname} ifeq (${UNAME},Linux) STEM_SHARED_DIR ?= /usr/local/stem else ifeq (${UNAME},Darwin) STEM_SHARED_DIR ?= /usr/local/stem else STEM_SHARED_DIR ?= C:/stem endif include ${STEM_SHARED_DIR}/Makefile.global