PROJECT_NAME = gltexture # VERSION_MAJOR, VERSION_MINOR, and VERSION_TWEAK are available as preprocessor macros for all source files in the project VERSION_MAJOR = 1 VERSION_MINOR = 2 VERSION_TWEAK = 1 PROJECT_VERSION = ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_TWEAK} LIBRARY_TARGETS = library EXECUTABLE_TARGETS = unittest APPLICATION_TARGETS = testharness # TARGET_NAME_${target} required for each target of any type; HUMAN_READABLE_TARGET_NAME_${target} required for each application target. Default values for TARGET_NAME_* shown below. #TARGET_NAME_library = libstem_${PROJECT_NAME} #TARGET_NAME_unittest = ${PROJECT_NAME}_unittest #TARGET_NAME_testharness = ${PROJECT_NAME}_testharness HUMAN_READABLE_TARGET_NAME_testharness = GLTexture # Patterns: PLATFORMS, PLATFORMS_${target} PLATFORMS = macosx iphonesimulator iphoneos linux32 linux64 win32 win64 PLATFORMS_unittest = macosx linux32 linux64 win32 win64 # Patterns: CCFLAGS, CCFLAGS_${target}, CCFLAGS_${configuration}, CCFLAGS_${platform}, CCFLAGS_${target}_${configuration}, CCFLAGS_${target}_${platform}, CCFLAGS_${configuration}_${platform}, CCFLAGS_${target}_${configuration}_${platform} CCFLAGS_testharness_linux32 = -Wno-unused-result CCFLAGS_testharness_linux64 = -Wno-unused-result CCFLAGS_testharness_win32 = -DFREEGLUT_STATIC CCFLAGS_testharness_win64 = -DFREEGLUT_STATIC # Patterns: LINKFLAGS, LINKFLAGS_${target}, LINKFLAGS_${platform}, LINKFLAGS_${target}_${platform} LINKFLAGS = LINKFLAGS_unittest_macosx = -framework OpenGL LINKFLAGS_unittest_win32 = -lopengl32 LINKFLAGS_unittest_win64 = -lopengl32 LINKFLAGS_unittest_linux32 = -lGL LINKFLAGS_unittest_linux64 = -lGL # PROJECT_LIBRARY_DEPENDENCIES_* refers to entries in LIBRARY_TARGETS to be linked when building the specified target # Patterns: PROJECT_LIBRARY_DEPENDENCIES_${target}, PROJECT_LIBRARY_DEPENDENCIES_${target}_${platform} PROJECT_LIBRARY_DEPENDENCIES_unittest = library PROJECT_LIBRARY_DEPENDENCIES_testharness = library # STEM_LIBRARY_DEPENDENCIES is specified as ${PROJECT_NAME}/${PROJECT_VERSION} for each stem library to be linked when building # Patterns: STEM_LIBRARY_DEPENDENCIES, STEM_LIBRARY_DEPENDENCIES_${target}, STEM_LIBRARY_DEPENDENCIES_${platform}, STEM_LIBRARY_DEPENDENCIES_${target}_${platform} STEM_LIBRARY_DEPENDENCIES = \ dynamictypes/latest \ gamemath/latest \ glgraphics/latest \ serialization/latest \ stemobject/latest \ shell/latest \ utilities/latest STEM_LIBRARY_DEPENDENCIES_testharness = \ bitmapimage/latest \ glgraphics/latest \ jsonio/latest \ jsonserialization/latest \ pngimageio/latest STEM_LIBRARY_DEPENDENCIES_unittest = \ unittest/latest STEM_LIBRARY_DEPENDENCIES_testharness_macosx = glutshell/latest STEM_LIBRARY_DEPENDENCIES_testharness_win32 = glutshell/latest STEM_LIBRARY_DEPENDENCIES_testharness_win64 = glutshell/latest STEM_LIBRARY_DEPENDENCIES_testharness_linux32 = glutshell/latest STEM_LIBRARY_DEPENDENCIES_testharness_linux64 = glutshell/latest STEM_LIBRARY_DEPENDENCIES_testharness_iphonesimulator = eaglshell/latest STEM_LIBRARY_DEPENDENCIES_testharness_iphoneos = eaglshell/latest # THIRDPARTY_LIBRARY_DEPENDENCIES is specified as ${PROJECT_NAME}/${PROJECT_VERSION} for each thirdparty library to be linked when building # Patterns: THIRDPARTY_LIBRARY_DEPENDENCIES, THIRDPARTY_LIBRARY_DEPENDENCIES_${target}, THIRDPARTY_LIBRARY_DEPENDENCIES_${platform}, THIRDPARTY_LIBRARY_DEPENDENCIES_${target}_${platform} THIRDPARTY_LIBRARY_DEPENDENCIES = # Additional build prerequisites per target # Patterns: PREREQS, PREREQS_${target} PREREQS = SOURCES_library = \ source/${PROJECT_NAME}/GLTexture.c \ source/${PROJECT_NAME}/GLTextureAtlas.c # Executable targets named "unittest" should usually specify only SOURCES_unittest_suites, which must contain only test suite files. # If files other than test suites are required, specify SOURCES_unittest. SOURCES_unittest_suites = \ source/unittest/GLTextureAtlasTest.c \ source/unittest/GLTextureTest.c SOURCES_testharness = \ source/testharness/TestHarness_main.c # Public-facing include files to be distributed with the library, if any INCLUDES = \ source/${PROJECT_NAME}/GLTexture.h \ source/${PROJECT_NAME}/GLTextureAtlas.h # Patterns: RESOURCES, RESOURCES_${target}, RESOURCES_${platform}, RESOURCES_${target}_${platform} RESOURCES_testharness = \ resources/basn0g01.png \ resources/basn2c16.png \ resources/basn4a16.png \ resources/basn6a16.png \ resources/reference4x2gray.png # Pattern: ANALYZER_EXCLUDE_SOURCES_${analyzer} ANALYZER_EXCLUDE_SOURCES_clang = ANALYZER_EXCLUDE_SOURCES_splint = ${SOURCES_unittest_suites} # Pattern: PLIST_FILE_${target}_${platform} (required for application targets on macosx, iphoneos, and iphonesimulator) PLIST_FILE_testharness_macosx = resources/Info_testharness_macosx.plist PLIST_FILE_testharness_iphonesimulator = resources/Info_testharness_iphone.plist PLIST_FILE_testharness_iphoneos = resources/Info_testharness_iphone.plist INSTALLED_TARGETS = library testharness # Postamble to invoke stemconfig makefile. Do not modify. UNAME = ${shell uname} ifeq (${UNAME},Linux) STEM_SHARED_DIR ?= /usr/local/stem else ifeq (${UNAME},Darwin) STEM_SHARED_DIR ?= /usr/local/stem else STEM_SHARED_DIR ?= C:/stem endif include ${STEM_SHARED_DIR}/Makefile.global