/* Copyright (c) 2020 Alex Diener This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Alex Diener alex@ludobloom.com */ #ifndef __AudioOut_private_H__ #define __AudioOut_private_H__ #ifdef __cplusplus extern "C" { #endif #include "audiosynth/AudioMath.h" #include "nativeaudio/AudioOut.h" extern AudioResampleState g_AudioOut_resampleState; extern AudioOut_sampleFormat g_AudioOut_hostFormat; extern AudioOut_sampleFormat g_AudioOut_transportFormat; extern int g_AudioOut_outputFileHandle; extern AudioOutCallback g_AudioOut_outputCallback; extern void * g_AudioOut_outputContext; extern bool g_AudioOut_outputActive; void AudioOut_transferToOutput(void * outputBuffer, AudioOutCallback outputCallback, void * outputContext, uint64_t frameCount, void * transportBuffer, uint64_t transportBufferSize, AudioOut_sampleFormat hostFormat, AudioOut_sampleFormat transportFormat, AudioResampleState * resampleState); #ifdef __cplusplus } #endif #endif