/* Copyright (c) 2014 Alex Diener This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Alex Diener alex@ludobloom.com */ #include "gamepad/Gamepad.h" #include "gamepad/Gamepad_private.h" #include void (* Gamepad_deviceAttachCallback)(struct Gamepad_device * device, void * context) = NULL; void (* Gamepad_deviceRemoveCallback)(struct Gamepad_device * device, void * context) = NULL; void (* Gamepad_buttonDownCallback)(struct Gamepad_device * device, unsigned int buttonID, double timestamp, void * context) = NULL; void (* Gamepad_buttonUpCallback)(struct Gamepad_device * device, unsigned int buttonID, double timestamp, void * context) = NULL; void (* Gamepad_axisMoveCallback)(struct Gamepad_device * device, unsigned int buttonID, float value, float lastValue, double timestamp, void * context) = NULL; void * Gamepad_deviceAttachContext = NULL; void * Gamepad_deviceRemoveContext = NULL; void * Gamepad_buttonDownContext = NULL; void * Gamepad_buttonUpContext = NULL; void * Gamepad_axisMoveContext = NULL; void Gamepad_deviceAttachFunc(void (* callback)(struct Gamepad_device * device, void * context), void * context) { Gamepad_deviceAttachCallback = callback; Gamepad_deviceAttachContext = context; } void Gamepad_deviceRemoveFunc(void (* callback)(struct Gamepad_device * device, void * context), void * context) { Gamepad_deviceRemoveCallback = callback; Gamepad_deviceRemoveContext = context; } void Gamepad_buttonDownFunc(void (* callback)(struct Gamepad_device * device, unsigned int buttonID, double timestamp, void * context), void * context) { Gamepad_buttonDownCallback = callback; Gamepad_buttonDownContext = context; } void Gamepad_buttonUpFunc(void (* callback)(struct Gamepad_device * device, unsigned int buttonID, double timestamp, void * context), void * context) { Gamepad_buttonUpCallback = callback; Gamepad_buttonUpContext = context; } void Gamepad_axisMoveFunc(void (* callback)(struct Gamepad_device * device, unsigned int axisID, float value, float lastValue, double timestamp, void * context), void * context) { Gamepad_axisMoveCallback = callback; Gamepad_axisMoveContext = context; }