/* Copyright (c) 2025 Alex Diener This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Alex Diener alex@ludobloom.com */ #ifndef __calculator_shared_H__ #define __calculator_shared_H__ #include "gamemath/Vector2f.h" #include extern bool outputCompact; extern bool outputHex; extern bool outputFloat; extern unsigned int outputFloatPrecisionMin; extern unsigned int outputFloatPrecisionMax; void printUsage(void); unsigned int readUIntArgv(int * ioArgIndex, int argc, const char ** argv); float readFloatArgv(int * ioArgIndex, int argc, const char ** argv); float readFloatFromFile(FILE * file); float readFloatAngleArgv(int * ioArgIndex, int argc, const char ** argv); Vector2f readVector2fArgv(int * ioArgIndex, int argc, const char ** argv); void calculatorPrintf(const char * format, ...) __attribute__((format(printf, 1, 2))); void printFloat(float value); void printVector2f(Vector2f vector); void startMatrix3x3fLoop(int argc, const char ** argv, int * ioArgIndex); void startMatrix4x4fLoop(int argc, const char ** argv, int * ioArgIndex); void startQuaternionfLoop(int argc, const char ** argv, int * ioArgIndex); void startVector2fLoop(int argc, const char ** argv, int * ioArgIndex); void startVector3fLoop(int argc, const char ** argv, int * ioArgIndex); void startVector4fLoop(int argc, const char ** argv, int * ioArgIndex); void startMatrix3x3xLoop(int argc, const char ** argv, int * ioArgIndex); void startMatrix4x4xLoop(int argc, const char ** argv, int * ioArgIndex); void startQuaternionxLoop(int argc, const char ** argv, int * ioArgIndex); void startVector2xLoop(int argc, const char ** argv, int * ioArgIndex); void startVector3xLoop(int argc, const char ** argv, int * ioArgIndex); void startVector4xLoop(int argc, const char ** argv, int * ioArgIndex); #endif