/* Copyright (c) 2015 Alex Diener This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Alex Diener alex@ludobloom.com */ #include "collision/CollisionBox3D.h" #include "collision/CollisionShared.h" #include #define stemobject_implementation CollisionBox3D stemobject_vtable_begin(); stemobject_vtable_entry(dispose); stemobject_vtable_entry(getShapeType); stemobject_vtable_entry(interpolate); stemobject_vtable_entry(isStationary); stemobject_vtable_entry(getCollisionBounds); stemobject_vtable_end(); CollisionBox3D * CollisionBox3D_create(void * owner, CollisionObject_collisionCallback collisionCallback, CollisionObject_overlapCallback overlapCallback, Vector3x position, Vector3x size, fixed16_16 edgeThickness) { stemobject_create_implementation(init, owner, collisionCallback, overlapCallback, position, size, edgeThickness) } bool CollisionBox3D_init(CollisionBox3D * self, void * owner, CollisionObject_collisionCallback collisionCallback, CollisionObject_overlapCallback overlapCallback, Vector3x position, Vector3x size, fixed16_16 edgeThickness) { call_super(init, self, owner, collisionCallback, overlapCallback); self->position = position; self->lastPosition = position; self->size = size; self->lastSize = size; self->solidLeft = true; self->solidRight = true; self->solidBottom = true; self->solidTop = true; self->solidBack = true; self->solidFront = true; self->edgeThickness = edgeThickness; return true; } void CollisionBox3D_dispose(CollisionBox3D * self) { call_super(dispose, self); } void CollisionBox3D_updatePosition(CollisionBox3D * self, Vector3x newPosition) { self->lastPosition = self->position; self->position = newPosition; } void CollisionBox3D_updateSize(CollisionBox3D * self, Vector3x newSize) { self->lastSize = self->size; self->size = newSize; } void CollisionBox3D_setSolidity(CollisionBox3D * self, bool solidLeft, bool solidRight, bool solidBottom, bool solidTop, bool solidBack, bool solidFront) { self->solidLeft = solidLeft; self->solidRight = solidRight; self->solidBottom = solidBottom; self->solidTop = solidTop; self->solidBack = solidBack; self->solidFront = solidFront; } CollisionObject_shapeType CollisionBox3D_getShapeType(CollisionBox3D * self) { return COLLISION_SHAPE_BOX_3D; } void CollisionBox3D_interpolate(CollisionBox3D * self, fixed16_16 amount) { self->lastPosition = Vector3x_interpolate(self->lastPosition, self->position, amount); self->lastSize = Vector3x_interpolate(self->lastSize, self->size, amount); } bool CollisionBox3D_isStationary(CollisionBox3D * self) { return self->position.x == self->lastPosition.x && self->position.y == self->lastPosition.y && self->position.z == self->lastPosition.z && self->size.x == self->lastSize.x && self->size.y == self->lastSize.y && self->size.z == self->lastSize.z; } Box6x CollisionBox3D_getCollisionBounds(CollisionBox3D * self) { return Box6x_union(BOX6x(self->lastPosition.x, self->lastPosition.x + self->lastSize.x, self->lastPosition.y, self->lastPosition.y + self->lastSize.y, self->lastPosition.z, self->lastPosition.z + self->lastSize.z), BOX6x(self->position.x, self->position.x + self->size.x, self->position.y, self->position.y + self->size.y, self->position.z, self->position.z + self->size.z)); }