/* Copyright (c) 2021 Alex Diener This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Alex Diener alex@ludobloom.com */ #ifndef __AudioSequence_H__ #define __AudioSequence_H__ #ifdef __cplusplus extern "C" { #endif typedef struct AudioSequence AudioSequence; #define AudioSequence_superclass StemObject #include "audiosynth/AudioSamplerParameters.h" #include "pcmaudio/PCMAudio.h" #include "stemobject/StemObject.h" struct AudioSequence_item { float time; float leftMultiplier; float rightMultiplier; AudioSamplerParameters * parameters; bool parametersOwned; }; #define AudioSequence_ivars \ StemObject_ivars \ \ unsigned int itemCount; \ struct AudioSequence_item * items; \ bool private_ivar(itemsOwned); #define AudioSequence_vtable(self_type) \ StemObject_vtable(self_type) stemobject_declare(AudioSequence) AudioSequence * AudioSequence_create(struct AudioSequence_item * items, unsigned int itemCount, bool copy, bool takeOwnership); bool AudioSequence_init(AudioSequence * self, struct AudioSequence_item * items, unsigned int itemCount, bool copy, bool takeOwnership); void AudioSequence_dispose(AudioSequence * self); AudioSequence * AudioSequence_copy(AudioSequence * self); void AudioSequence_initCopy(AudioSequence * self, AudioSequence * original); void AudioSequence_addItem(AudioSequence * self, struct AudioSequence_item item); PCMAudio * AudioSequence_composite(AudioSequence * self, unsigned int bytesPerSample, unsigned int channelCount, unsigned int sampleRate, float amplitude, bool useCache); #ifdef __cplusplus } #endif #endif