/* Copyright (c) 2021 Alex Diener This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Alex Diener alex@ludobloom.com */ #ifndef __AmplitudeEnvelope_spline_H__ #define __AmplitudeEnvelope_spline_H__ #ifdef __cplusplus extern "C" { #endif typedef struct AmplitudeEnvelope_spline AmplitudeEnvelope_spline; #define AmplitudeEnvelope_spline_superclass AmplitudeEnvelope #include "audiosynth/AmplitudeEnvelope.h" #include "audiosynth/SplineInfo.h" #include "gamemath/Vector2f.h" #define AmplitudeEnvelope_spline_ivars \ AmplitudeEnvelope_ivars \ \ SplineInfo spline; #define AmplitudeEnvelope_spline_vtable(self_type) \ AmplitudeEnvelope_vtable(self_type) stemobject_declare(AmplitudeEnvelope_spline) AmplitudeEnvelope_spline * AmplitudeEnvelope_spline_create(SplineInfo spline, float length); bool AmplitudeEnvelope_spline_init(AmplitudeEnvelope_spline * self, SplineInfo spline, float length); void AmplitudeEnvelope_spline_dispose(AmplitudeEnvelope_spline * self); AmplitudeEnvelope_spline * AmplitudeEnvelope_spline_copy(AmplitudeEnvelope_spline * self); bool AmplitudeEnvelope_spline_isEqual(AmplitudeEnvelope_spline * self, compat_type(AmplitudeEnvelope_spline *) compare); uint32_t AmplitudeEnvelope_spline_hash(AmplitudeEnvelope_spline * self, uint32_t initval); void AmplitudeEnvelope_spline_initCopy(AmplitudeEnvelope_spline * self, AmplitudeEnvelope_spline * original); float AmplitudeEnvelope_spline_sample(AmplitudeEnvelope_spline * self, SamplerObject_state * state, float phase, float phaseDelta, float time, float timeDelta); #ifdef __cplusplus } #endif #endif