#include "audioplayer/AudioSequenceStream.h" #include "unittest/TestSuite.h" #include "stem_core.h" /*struct AudioSequence_item { float time; float leftMultiplier; float rightMultiplier; AudioSamplerParameters * parameters; bool parametersOwned; };*/ static void testSimpleRead(void) { /* AudioSequence_item items[] = { {0.0f, 1.0f, 1.0f, ¶meters1, false} }; AudioSequence * audioSequence = AudioSequence_create(items, sizeof_count(items), false, false);*/ // TODO } static void testShortLoopRead(void) { // TODO } static void testOverlapLoopRead(void) { // TODO } static void testMultiLoopRead(void) { // TODO } static void testReadWithFade(void) { // TODO } TEST_SUITE(AudioSequenceStreamTest, testSimpleRead, testShortLoopRead, testOverlapLoopRead, testMultiLoopRead, testReadWithFade)