/* Copyright (c) 2023 Alex Diener This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Alex Diener alex@ludobloom.com */ #ifndef __MusicAudioStream_H__ #define __MusicAudioStream_H__ typedef struct MusicAudioStream MusicAudioStream; #define MusicAudioStream_superclass LoopRampAudioStream #include "audioplayer/LoopRampAudioStream.h" #define MusicAudioStream_ivars \ LoopRampAudioStream_ivars \ \ PCMAudio * audio; #define MusicAudioStream_vtable(self_type) \ LoopRampAudioStream_vtable(self_type) stemobject_declare(MusicAudioStream) MusicAudioStream * MusicAudioStream_create(PCMAudio * audio, AudioFrameIndex startFrameIndex, AudioFrameIndex loopFrameCount); bool MusicAudioStream_init(MusicAudioStream * self, PCMAudio * audio, AudioFrameIndex startFrameIndex, AudioFrameIndex loopFrameCount); void MusicAudioStream_writeAudioFrames(MusicAudioStream * self, void * outBuffer, AudioFrameIndex frameCount, AudioFrameIndex * ioOutFrameIndex, float rampStartVolume, float rampEndVolume, AudioFrameIndex rampFrameCountTotal); #endif