/* Copyright (c) 2024 Alex Diener This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Alex Diener alex@ludobloom.com */ #include "audioplayer/LoopRampAudioStream.h" #include #include #define stemobject_implementation LoopRampAudioStream v_begin(); v_func(read); v_func(seek); v_func(writeAudioFrames); v_func(updateRamp); v_func(rampVolume); v_end(); bool LoopRampAudioStream_init(LoopRampAudioStream * self, AudioFrameIndex startFrameIndex, AudioFrameIndex loopFrameCount, unsigned int bytesPerSample, unsigned int channelCount, unsigned int sampleRate) { call_super(init, self, bytesPerSample, channelCount, sampleRate); self->frameIndex = startFrameIndex % loopFrameCount; self->framePlayedCountTotal = startFrameIndex; self->loopFrameCount = loopFrameCount; self->looped = startFrameIndex >= loopFrameCount; self->rampStartFrameIndex = self->rampEndFrameIndex = 0; self->rampQueued = self->rampQueueProcessed = 0; self->rampStartVolume = self->rampEndVolume = 1.0f; self->lastRampStartVolume = self->lastRampEndVolume = 1.0f; return true; } AudioFrameIndex LoopRampAudioStream_read(LoopRampAudioStream * self, AudioFrameIndex frameCount, void * outBuffer, bool loop) { AudioFrameIndex outFrameIndex = 0; AudioFrameIndex loopFrameCount = self->loopFrameCount, framesWritten = 0, remainingFrameCount = frameCount; call_virtual(updateRamp, self); float rampStartVolume = 1.0f, rampEndVolume = 1.0f; if (self->rampEndFrameIndex > self->framePlayedCountTotal && self->rampEndFrameIndex > self->rampStartFrameIndex) { rampStartVolume = self->rampStartVolume + (self->rampEndVolume - self->rampStartVolume) * (self->framePlayedCountTotal - self->rampStartFrameIndex) / (self->rampEndFrameIndex - self->rampStartFrameIndex); rampEndVolume = self->rampStartVolume + (self->rampEndVolume - self->rampStartVolume) * (self->framePlayedCountTotal + frameCount - self->rampStartFrameIndex) / (self->rampEndFrameIndex - self->rampStartFrameIndex); } else if (self->rampEndVolume == 0.0) { return 0; } if (loop) { while (remainingFrameCount + self->frameIndex >= loopFrameCount) { AudioFrameIndex loopFramesToWrite = loopFrameCount - self->frameIndex; call_virtual(writeAudioFrames, self, outBuffer, loopFramesToWrite, &outFrameIndex, rampStartVolume, rampEndVolume, frameCount); framesWritten += loopFramesToWrite; self->frameIndex = 0; remainingFrameCount -= loopFramesToWrite; self->looped = true; } } else if (remainingFrameCount + self->frameIndex >= loopFrameCount) { remainingFrameCount = loopFrameCount - self->frameIndex; } call_virtual(writeAudioFrames, self, outBuffer, remainingFrameCount, &outFrameIndex, rampStartVolume, rampEndVolume, frameCount); framesWritten += remainingFrameCount; self->frameIndex += remainingFrameCount; self->framePlayedCountTotal += framesWritten; return framesWritten; } void LoopRampAudioStream_seek(LoopRampAudioStream * self, AudioFrameIndex offset, int whence) { switch (whence) { case SEEK_CUR: offset += self->framePlayedCountTotal; break; case SEEK_END: offset += self->loopFrameCount; break; } self->frameIndex = offset % self->loopFrameCount; self->framePlayedCountTotal = offset; self->looped = offset >= self->loopFrameCount; self->rampStartFrameIndex = self->rampEndFrameIndex = 0; } void LoopRampAudioStream_writeAudioFrames(LoopRampAudioStream * self, void * outBuffer, AudioFrameIndex frameCount, AudioFrameIndex * ioOutFrameIndex, float rampStartVolume, float rampEndVolume, AudioFrameIndex rampFrameCountTotal) { } void LoopRampAudioStream_updateRamp(LoopRampAudioStream * self) { if (self->rampQueued > self->rampQueueProcessed) { if (self->rampEndFrameIndex > self->framePlayedCountTotal && self->rampEndFrameIndex > self->rampStartFrameIndex) { // A ramp is already in progress; interpolate float currentRampValue = fmaxf(0.0f, fminf(1.0f, self->lastRampStartVolume + (self->lastRampEndVolume - self->lastRampStartVolume) * (self->framePlayedCountTotal - self->rampStartFrameIndex) / (self->rampEndFrameIndex - self->rampStartFrameIndex))); if (self->rampEndVolume > self->rampStartVolume) { if (currentRampValue == 1.0f) { self->rampStartFrameIndex = self->rampEndFrameIndex = self->framePlayedCountTotal; } else { AudioFrameIndex extrapolatedFrameCount = self->queuedRampDuration * currentRampValue * self->sampleRate; if (extrapolatedFrameCount > self->framePlayedCountTotal) { self->rampStartFrameIndex = 0; } else { self->rampStartFrameIndex = self->framePlayedCountTotal - extrapolatedFrameCount; } self->rampEndFrameIndex = self->rampStartFrameIndex + self->queuedRampDuration * self->sampleRate; } } else { if (currentRampValue == 0.0f) { self->rampStartFrameIndex = self->rampEndFrameIndex = self->framePlayedCountTotal; } else { AudioFrameIndex extrapolatedFrameCount = self->queuedRampDuration * (1.0f - currentRampValue) * self->sampleRate; if (extrapolatedFrameCount > self->framePlayedCountTotal) { self->rampStartFrameIndex = 0; } else { self->rampStartFrameIndex = self->framePlayedCountTotal - extrapolatedFrameCount; } self->rampEndFrameIndex = self->rampStartFrameIndex + self->queuedRampDuration * self->sampleRate; } } } else { // Start new ramp as specified self->rampStartFrameIndex = self->framePlayedCountTotal; self->rampEndFrameIndex = self->framePlayedCountTotal + self->queuedRampDuration * self->sampleRate; } self->lastRampStartVolume = self->rampStartVolume; self->lastRampEndVolume = self->rampEndVolume; self->rampQueueProcessed++; } } void LoopRampAudioStream_rampVolume(LoopRampAudioStream * self, bool upward, double duration) { self->rampStartVolume = upward ? 0.0 : 1.0; self->rampEndVolume = upward ? 1.0 : 0.0; self->queuedRampDuration = fmax(duration, 0.0); self->rampQueued++; }