/* Copyright (c) 2018 Alex Diener This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Alex Diener alex@ludobloom.com */ #include "3dmodelio/ArmatureIO.h" #include Armature * Armature_deserializeMinimal(compat_type(DeserializationContext *) deserializationContext, uint16_t formatVersion) { #define stemobject_implementation Armature stemobject_deserialize_implementation(loadSerializedDataMinimal, formatVersion) #undef stemobject_implementation } Armature * Armature_deserialize(compat_type(DeserializationContext *) deserializationContext) { #define stemobject_implementation Armature stemobject_deserialize_implementation(loadSerializedData) #undef stemobject_implementation } bool Armature_loadSerializedDataMinimal(Armature * armature, compat_type(DeserializationContext *) deserializationContext, uint16_t formatVersion) { DeserializationContext * context = deserializationContext; if (context->status != SERIALIZATION_ERROR_OK || formatVersion > ARMATURE_FORMAT_VERSION) { return false; } if (formatVersion == 0) { call_virtual(readStringNullable, context, "name"); } unsigned int boneCount; if (formatVersion < 2) { boneCount = call_virtual(beginDictionary, context, "bones"); } else { boneCount = call_virtual(beginArray, context, "bones"); } if (context->status != SERIALIZATION_ERROR_OK || boneCount > ARMATURE_BONE_COUNT_MAX) { return false; } ArmatureBone bones[boneCount]; if (boneCount > 0) { const char * boneKeys[boneCount]; for (unsigned int boneIndex = 0; boneIndex < boneCount; boneIndex++) { if (formatVersion < 2) { boneKeys[boneIndex] = call_virtual(readNextDictionaryKey, context); call_virtual(beginStructure, context, boneKeys[boneIndex]); bones[boneIndex].boneID = boneIndex; bones[boneIndex].parentID = BONE_ID_NONE; const char * parentString = call_virtual(readStringNullable, context, "parent"); if (parentString != NULL) { for (unsigned int boneIndex2 = 0; boneIndex2 < boneIndex; boneIndex2++) { if (!strcmp(boneKeys[boneIndex2], parentString)) { bones[boneIndex].parentID = boneIndex2; break; } } } } else { bones[boneIndex].boneID = call_virtual(readUInt32, context, "id"); bones[boneIndex].parentID = call_virtual(readUInt32, context, "parent"); } call_virtual(beginStructure, context, "position"); bones[boneIndex].position.x = call_virtual(readFloat, context, "x"); bones[boneIndex].position.y = call_virtual(readFloat, context, "y"); bones[boneIndex].position.z = call_virtual(readFloat, context, "z"); call_virtual(endStructure, context); call_virtual(beginStructure, context, "endpoint"); bones[boneIndex].endpoint.x = call_virtual(readFloat, context, "x"); bones[boneIndex].endpoint.y = call_virtual(readFloat, context, "y"); bones[boneIndex].endpoint.z = call_virtual(readFloat, context, "z"); call_virtual(endStructure, context); call_virtual(beginStructure, context, "base_orientation"); bones[boneIndex].baseOrientation.x = call_virtual(readFloat, context, "x"); bones[boneIndex].baseOrientation.y = call_virtual(readFloat, context, "y"); bones[boneIndex].baseOrientation.z = call_virtual(readFloat, context, "z"); bones[boneIndex].baseOrientation.w = call_virtual(readFloat, context, "w"); call_virtual(endStructure, context); call_virtual(endStructure, context); } } if (formatVersion < 2) { call_virtual(endDictionary, context); } else { call_virtual(endArray, context); } if (context->status != SERIALIZATION_ERROR_OK) { return false; } return Armature_init(armature, boneCount, bones); } bool Armature_loadSerializedData(Armature * armature, compat_type(DeserializationContext *) deserializationContext) { DeserializationContext * context = deserializationContext; call_virtual(beginStructure, context, ARMATURE_FORMAT_TYPE); const char * formatType = call_virtual(readString, context, "format_type"); if (context->status != SERIALIZATION_ERROR_OK || strcmp(formatType, ARMATURE_FORMAT_TYPE)) { return false; } uint16_t formatVersion = call_virtual(readUInt16, context, "format_version"); bool success = Armature_loadSerializedDataMinimal(armature, context, formatVersion); call_virtual(endStructure, context); return success; } void Armature_serializeMinimal(Armature * armature, compat_type(SerializationContext *) serializationContext) { SerializationContext * context = serializationContext; call_virtual(beginArray, context, "bones"); for (unsigned int boneIndex = 0; boneIndex < armature->boneCount; boneIndex++) { call_virtual(beginStructure, context, NULL); call_virtual(writeUInt32, context, "id", armature->bones[boneIndex].boneID); call_virtual(writeUInt32, context, "parent", armature->bones[boneIndex].parentID); call_virtual(beginStructure, context, "position"); call_virtual(writeFloat, context, "x", armature->bones[boneIndex].position.x); call_virtual(writeFloat, context, "y", armature->bones[boneIndex].position.y); call_virtual(writeFloat, context, "z", armature->bones[boneIndex].position.z); call_virtual(endStructure, context); call_virtual(beginStructure, context, "endpoint"); call_virtual(writeFloat, context, "x", armature->bones[boneIndex].endpoint.x); call_virtual(writeFloat, context, "y", armature->bones[boneIndex].endpoint.y); call_virtual(writeFloat, context, "z", armature->bones[boneIndex].endpoint.z); call_virtual(endStructure, context); call_virtual(beginStructure, context, "base_orientation"); call_virtual(writeFloat, context, "x", armature->bones[boneIndex].baseOrientation.x); call_virtual(writeFloat, context, "y", armature->bones[boneIndex].baseOrientation.y); call_virtual(writeFloat, context, "z", armature->bones[boneIndex].baseOrientation.z); call_virtual(writeFloat, context, "w", armature->bones[boneIndex].baseOrientation.w); call_virtual(endStructure, context); call_virtual(endStructure, context); } call_virtual(endArray, context); } void Armature_serialize(Armature * armature, compat_type(SerializationContext *) serializationContext) { SerializationContext * context = serializationContext; call_virtual(beginStructure, context, ARMATURE_FORMAT_TYPE); call_virtual(writeString, context, "format_type", ARMATURE_FORMAT_TYPE); call_virtual(writeUInt16, context, "format_version", ARMATURE_FORMAT_VERSION); Armature_serializeMinimal(armature, context); call_virtual(endStructure, context); }