PROJECT_NAME = 3dmodelio # VERSION_MAJOR, VERSION_MINOR, and VERSION_TWEAK are available as preprocessor macros for all source files in the project VERSION_MAJOR = 0 VERSION_MINOR = 0 VERSION_TWEAK = 0 PROJECT_VERSION = ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_TWEAK} LIBRARY_TARGETS = library EXECUTABLE_TARGETS = unittest translator APPLICATION_TARGETS = #testharness # TARGET_NAME_${target} required for each target of any type; HUMAN_READABLE_TARGET_NAME_${target} required for each application target. Default values for TARGET_NAME_* shown below. #TARGET_NAME_library = libstem_${PROJECT_NAME} #TARGET_NAME_unittest = ${PROJECT_NAME}_unittest #TARGET_NAME_testharness = ${PROJECT_NAME}_testharness HUMAN_READABLE_TARGET_NAME_testharness = 3D\ Model\ IO # Patterns: PLATFORMS, PLATFORMS_${target} PLATFORMS = macosx iphonesimulator iphoneos linux windows android PLATFORMS_translator = macosx windows linux CONFIGURATIONS_library = ${sort ${CONFIGURATIONS} profile} # Patterns: CCFLAGS, CCFLAGS_${target}, CCFLAGS_${configuration}, CCFLAGS_${platform}, CCFLAGS_${target}_${configuration}, CCFLAGS_${target}_${platform}, CCFLAGS_${configuration}_${platform}, CCFLAGS_${target}_${configuration}_${platform} CCFLAGS = CCFLAGS_testharness = -Wno-unused-result # Patterns: LINKFLAGS, LINKFLAGS_${target}, LINKFLAGS_${configuration}, LINKFLAGS_${platform}, LINKFLAGS_${target}_${configuration}, LINKFLAGS_${target}_${platform}, LINKFLAGS_${configuration}_${platform} LINKFLAGS = LINKFLAGS_android = -lz # PROJECT_LIBRARY_DEPENDENCIES_* refers to entries in LIBRARY_TARGETS to be linked when building the specified target # Patterns: PROJECT_LIBRARY_DEPENDENCIES_${target}, PROJECT_LIBRARY_DEPENDENCIES_${target}_${platform} PROJECT_LIBRARY_DEPENDENCIES_unittest = library PROJECT_LIBRARY_DEPENDENCIES_testharness = library PROJECT_LIBRARY_DEPENDENCIES_translator = library # STEM_LIBRARY_DEPENDENCIES is specified as ${PROJECT_NAME}/${PROJECT_VERSION} for each stem library to be linked when building # Patterns: STEM_LIBRARY_DEPENDENCIES, STEM_LIBRARY_DEPENDENCIES_${target}, STEM_LIBRARY_DEPENDENCIES_${platform}, STEM_LIBRARY_DEPENDENCIES_${target}_${platform} STEM_LIBRARY_DEPENDENCIES = \ bitmapimage/latest \ gamemath/latest \ renderer/latest \ serialization/latest \ stemobject/latest \ utilities/latest STEM_LIBRARY_DEPENDENCIES_unittest = unittest/latest STEM_LIBRARY_DEPENDENCIES_testharness = \ binaryserialization/latest \ jsonserialization/latest \ pngimageio/latest \ resourcemanager/latest \ shell/latest STEM_LIBRARY_DEPENDENCIES_testharness_macosx = nsopenglshell/latest STEM_LIBRARY_DEPENDENCIES_testharness_windows = wglshell/latest STEM_LIBRARY_DEPENDENCIES_testharness_linux = glxshell/latest STEM_LIBRARY_DEPENDENCIES_testharness_android = eglshell/latest STEM_LIBRARY_DEPENDENCIES_translator = \ binaryserialization/latest \ jsonserialization/latest # THIRDPARTY_LIBRARY_DEPENDENCIES is specified as ${PROJECT_NAME}/${PROJECT_VERSION} for each thirdparty library to be linked when building # Patterns: THIRDPARTY_LIBRARY_DEPENDENCIES, THIRDPARTY_LIBRARY_DEPENDENCIES_${target}, THIRDPARTY_LIBRARY_DEPENDENCIES_${platform}, THIRDPARTY_LIBRARY_DEPENDENCIES_${target}_${platform} THIRDPARTY_LIBRARY_DEPENDENCIES = # Additional build prerequisites per target # Patterns: PREREQS, PREREQS_${target} PREREQS = SOURCES_library = \ source/${PROJECT_NAME}/ArmatureAnimationIO.c \ source/${PROJECT_NAME}/ArmatureIO.c \ source/${PROJECT_NAME}/ArmaturePoseIO.c \ source/${PROJECT_NAME}/MeshConfigurationData.c \ source/${PROJECT_NAME}/MeshConfigurationRegistry.c \ source/${PROJECT_NAME}/MeshData.c \ source/${PROJECT_NAME}/Obj3DModelIO.c \ source/${PROJECT_NAME}/SceneLayout.c \ source/${PROJECT_NAME}/ShaderRegistry.c \ source/${PROJECT_NAME}/TextureAtlasData.c \ source/${PROJECT_NAME}/TexturePacker.c # Executable targets named "unittest" should usually specify only SOURCES_unittest_suites, which must contain only test suite files. # If files other than test suites are required, specify SOURCES_unittest. SOURCES_unittest_suites = \ source/unittest/TexturePackerTest.c SOURCES_testharness = \ source/testharness/TestHarness_main.c SOURCES_translator = \ source/translator/translator.c # Public-facing include files to be distributed with the library, if any INCLUDES = \ source/${PROJECT_NAME}/ArmatureAnimationIO.h \ source/${PROJECT_NAME}/ArmatureIO.h \ source/${PROJECT_NAME}/ArmaturePoseIO.h \ source/${PROJECT_NAME}/MeshConfigurationData.h \ source/${PROJECT_NAME}/MeshConfigurationRegistry.h \ source/${PROJECT_NAME}/MeshData.h \ source/${PROJECT_NAME}/Obj3DModelIO.h \ source/${PROJECT_NAME}/SceneLayout.h \ source/${PROJECT_NAME}/ShaderRegistry.h \ source/${PROJECT_NAME}/TextureAtlasData.h \ source/${PROJECT_NAME}/TexturePacker.h # Patterns: RESOURCES, RESOURCES_${target}, RESOURCES_${platform}, RESOURCES_${target}_${platform} RESOURCES_testharness = \ resources/suzanne.obj STEM_JAR_DEPENDENCIES_testharness = \ eglshell/latest # Pattern: PLIST_FILE_${target}_${platform} (required for application targets on macosx, iphoneos, and iphonesimulator) PLIST_FILE_testharness_macosx = resources/Info_testharness_macosx.plist PLIST_FILE_testharness_iphonesimulator = resources/Info_testharness_iphone.plist PLIST_FILE_testharness_iphoneos = resources/Info_testharness_iphone.plist GENERATE_ANDROID_PACKAGE_NAME_testharness = com.ludobloom.modelio.testharness GENERATE_ANDROID_CLASS_NAME_testharness = ModelIOTestHarnessActivity INSTALLED_TARGETS = library translator # Postamble to invoke stemconfig makefile. Do not modify. UNAME = ${shell uname} ifeq (${UNAME},Linux) STEM_SHARED_DIR ?= /usr/local/stem else ifeq (${UNAME},Darwin) STEM_SHARED_DIR ?= /usr/local/stem else STEM_SHARED_DIR ?= C:/stem endif include ${STEM_SHARED_DIR}/Makefile.global