/* Copyright (c) 2023 Alex Diener This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Alex Diener alex@ludobloom.com */ #ifndef __HashTableAxisMotion2DKey_H__ #define __HashTableAxisMotion2DKey_H__ #ifdef __cplusplus extern "C" { #endif typedef struct HashTableAxisMotion2DKey HashTableAxisMotion2DKey; #define HashTableAxisMotion2DKey_superclass HashTableObjectKey #include "inputcontroller/GamepadMap.h" #include "utilities/HashTableObjectKey.h" #define HashTableAxisMotion2DKey_ivars \ HashTableObjectKey_ivars \ \ unsigned int deviceID; \ GamepadElement elementIDX; \ GamepadElement elementIDY; #define HashTableAxisMotion2DKey_vtable(self_type) \ HashTableObjectKey_vtable(self_type) stemobject_declare(HashTableAxisMotion2DKey) HashTableAxisMotion2DKey * HashTableAxisMotion2DKey_create(unsigned int deviceID, GamepadElement elementIDX, GamepadElement elementIDY); bool HashTableAxisMotion2DKey_init(HashTableAxisMotion2DKey * self, unsigned int deviceID, GamepadElement elementIDX, GamepadElement elementIDY); void HashTableAxisMotion2DKey_dispose(HashTableAxisMotion2DKey * self); HashTableAxisMotion2DKey * HashTableAxisMotion2DKey_copy(HashTableAxisMotion2DKey * self); bool HashTableAxisMotion2DKey_isEqual(HashTableAxisMotion2DKey * self, compat_type(HashTableAxisMotion2DKey *) compareUntyped); uint32_t HashTableAxisMotion2DKey_hash(HashTableAxisMotion2DKey * self); #ifdef __cplusplus } #endif #endif