2.2.2 * Updated for iPhone SDK 4.1 2.2.1 * Fixed a bug that limited the numeric range of Shell_getCurrentTime() on some systems, causing it overflow and loop to 0 * iPhone SDK 4.0.1 fixes 2.2.0 * Added iPhone 4 support * Removed iphonesimulator_ipad and iphoneos_ipad platforms; iphonesimulator and iphoneos now build unified binaries that work on both iPhone and iPad * Synced with template_stemlib 2010-07-14 2.1.0 * Refreshed Makefile from template_stemlib Stable_2010-06-02 * Added iPad support * Fixed a bug that could cause framebuffer garbage or a crash when the application status bar was toggled * Retained backing now defaults to false 2.0.0 * Updated for shell Stable_2010-05-18. Important changes to note: * Target_getName() is no longer defined and will not be called. * argc and argv are no longer passed to Target_init(). They are now passed via shell-specific *Target_configure() functions defined by each shell. * Updated for glgraphics 0.3.0. GLGraphics_init() is now called at startup. * Added EAGLTarget_openURL() * exit(EXIT_FAILURE) will now be called immediately if OpenGL context initialization fails * It is now possible to configure the OpenGL context and pixel format at startup, via EAGLTarget_configure() * EAGLTarget_getPreferredOpenGLAPIVersion() has been removed; it is superseded by EAGLTarget_configure() * Fixed a blank frame that was drawn at startup between displaying Default.png and the contents of the OpenGL framebuffer * Refreshed Makefile from template_stemlib Stable_2010-05-16 1.1.0 * EAGLShell now sets g_openGLAPIVersion appropriately * Refreshed Makefile and other project files from template_stemlib Stable_2010-05-06 * Fixed a bug that could cause framebuffer garbage to be displayed when switching between fullscreen and non-fullscreen mode